CHARACTER DESIGN DEVELOPMENT 06

22 November 2017

Workflow test
In this update I am proofing the 2d/3d workflow for myself. I love experimentation, but it demands a lot of testing without guaranteed success. So I've decided to make small bust from the sketch before to explore my ideas. I am usign mostly Maya and it's sculpting tools + Photoshop. It supposed to be a sculpt, with clay look, but finally I added subtle tint to enhance the gill and special eye to add more character to the creature. Result is not bad, for design purposes process was faster than I expected.
I hope I'll do some tutorial for the technique itself later. Whole thing is rendered in Redshift.

... To be conutied ...  












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